My documentation of this project has been almost fully about the visual aspects of it. This is because visual programming was the focus of my research, but my plan was always to present it alongside a record that can compliment it. From the start I had a philosophy for the development of my next
project. This was to focus more on the songwriting, and eventually create
an emotional arc over the course of the track list when listened to in
order.
My music has always had a lot to do with chaos and gratuity that comes from the Internet and the influence it had on my personal development. This remains a big part of my artistic identity as a whole, but I often found myself using it as a crux. This has never been at the expense of the quality of my music, but it was definitely something I did to avoid being sincere. It was the way I half-expressed myself without having to let anyone in. I don’t want to imply that using an alter-ego or character to express yourself is bad or restrictive in any way. I think it can be just as liberating to write from a characters perspective, But for this particular project I wanted to approach the character of Percbuddy a little differently.
I aimed to put more of myself into it. There’s a lot less pitch shifting with my voice. I wrote with much more intention than I have in the past. I allowed myself to be vulnerable and to create without the consideration of what an audience may potentially react to. The arc of the story came together over a longer period of time. I re-imagined old demos, adjusted the arrangements, and changed lyrics. When listened to in order now, the record emotionally and lyrically navigates grief through the conception, fallout, and eventual acceptance of a difficult relationship.
Datacore ERA is the culmination of this work, and moving forward I will primarily be conceptualizing and creating the visuals that will play in sync with the music. In the next few posts ill be going through each song and my ideas for the respective videos. Ill also begin to develop a plan for the performance space, and start thinking about the logistics of projection mapping and audio throughout the stage.